Posts
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Welcome GS players
Over the past few months, I’ve added a lot of GS-specific functionality. New option to launch and connect via Lich. GS clickable commands are mostly working. GS dialogs with progress bars, etc are mostly working. Images in dialogs are still a work-in-progress. In-game pictures are working. There’s a new script command
playto play sounds. Too many fixes and changes to list here, check the release notes for more details. -
Been a bit
I released 3.0.16 a couple of days ago. I haven’t reported any of our progress since over a year ago. There’s been a few minor fixes. Google finally landed their replacement API for clickable text, which allowed me to fix a long-standing issue with allowing both selecting, copying, and clicking text. I migrated the installer to Conveyor. They provide us with an automated updater, and they released an API for managing updates. Windows and Mac should be prompted now before updating. I realized that Linux builds weren’t properly being scaled. Jetbrains provides an improved Java runtime that fixed that issue. I replaced most of our icons with public domain SVG’s and managed to scale the compass to actually be usable.
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Mac builds are fixed
Warlock 3.0.11 is out now.
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Minor updates
Warlock 3.0.5 is out now.
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Warlock 3 is out of beta
Warlock 3.0.0 is out now! There are builds for Windows, Mac, and Linux.
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Warlock 3 reaches beta
Warlock 3 beta03 is out now for testing. There are builds for Windows, Mac, and Linux. The big missing items mentioned in the last post are all implemented.
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Switch to Compose
Well, I never really had anything too interesting made with TornadoFX. It turned out that I wasn’t very motivated to learn another UI toolkit and other priorities got in the way again. I had a decent PoC, but not much more. Which brings me to the point of this post, I’m happy to announce a slightly more complete Warlock using the new Compose Desktop UI.
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Welcome to the new Warlock site!
I’m starting work on Warlock again. This includes a website redesign (which you are now looking at) and a redesigned client. I’d like to apologize for how poorly Warlock has been maintained these past few years. We’ve had a mix of declining user interest and developers with other priorities.
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